![]() ![]() Maybe this is kind of what you are looking for. 4 - switch first person view 3 - switch 3rd person view Note: this is how I'd like all npcs to behave, but it seems I will have to manually do a lot of work renaming variables for each npc, because the code for one cannot independently work for another, since the same name variable is copied over. Here is a demo I had posted some time ago, where I used a character mesh to be the player - attached to the FPS camera. You just need to position in where you what it to show in relation to the camera. you can use any mesh and make it a child under the camera. CopperCube is free, but there is also a pro edition with more features available: read more. Lots of bug fixes and quality improvements.Ambiera Forum > CopperCube > Help with CopperCubeĪs I posted some where else I have a little problem with the first person camera, it's only limited to a hand or a pair of hands, is there any way I can create a first person camera type game with a full 3d mesh Find game assets tagged coppercube like VP's Coppercube Assets, coppercube low poly building assets prefabs, CopperCube Simple Scripts, CopperCube Tank On Terrain, CopperCube Teleport (fps/3rd) script on itch.Re-written a lot of backend systems and functions to both extend their functionality and improve their performance.Holding 'shift' while clicking on items in the creative menu will add 16 of the selected item to the inventory.Seed number now gets stored in the save file, and is shown again once reloaded.Improved the Inventory UI, fixed it's bugs, and made the block/item list accessible in normal (non-creative) mode.Dropped items and blocks now get saved in the save file. Revamped dropped entities code, added new animations for them, and improved their performance.Updated the mouse controller, it should be much more fluid and responsive when looking up or down and turning the camera.The new system though is incompatible with older (0.9 Beta 2 and before) versions. This also allows the game to save new data into the save file without making it incompatible with older versions. The new system serializes data into a single save file, instead of saving each entry individually. Rewritten the save system, hopefully for the last time.Will shuffle nearby blocks randomly when used, have a percentage of breaking on each use, and can be repaired by combining the broken shuffler with another extracted diamond. ![]() ![]() Added new shuffler item which can be crafted using Extracted Diamond + Gods Hand.More functionality will be added to other blocks as well. Now Dirt may randomly turn into Grass or Snow if any of them are neighboring it, Crops may grow randomly or by the scheduled tick. Added natural time progression to the game in the form of game ticks. ![]() You can randomly get wheat seeds while breaking grassy blocks. You can harvest the fully grown plant by right clicking on it with a Crop Harvester.
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